--[[
WorldAccess类基类
]]

WorldAccess = class()

function WorldAccess:init()

end

function WorldAccess:blockChanged(x,y,z)
    self:blockChangedInRange(x - 1,y - 1,z - 1,x + 1,y + 1,z + 1)
end

function WorldAccess:blockChangedInRange(x0,y0,z0,x1,y1,z1)
    
end

function WorldAccess:spawnParticle()

end